roof_preview_3

Resolution Update Preview - May 26, 2016

I’ve been working hard on the resolution update, without posting a lot of updates recently. However, now that the sprite artists have finished a majority of the work, I’m proud to share a teaser screenshot Enjoy!...
human_outfit

Outfit Re-work is done! - May 10, 2016

The entire outfit system has been re-written, and the new models are ready for use! The only ones playable right now are the human, and orc, both male, but many more to come! (P.S. The color palette looks glitchy, but its just the GIF compression)...
new_character_creation

Resolution Update Progress! - May 4, 2016

I’ve been lucky to have enough time to keep working on the resolution update. The sprint is going by way faster than I thought, and I’m already about half way done! Check out the new character outfits in the character creation menu! (P.S. new races teaser!)...
shield_collisions

Shield Collisions Work - April 26, 2016

Got shield collisions to work! If you check the gif, you can see that a few of the spears were blocked (poof). The shield I used for testing had a 25% block chance, and I think I threw about 10 spears....
wand_projectiles_damaging

Projectile Collisions Work! - April 25, 2016

Lucky for me, it wasn’t more than a couple hours of work to get projectile collisions working. See both included gifs, for the wand and thrown weapon collisions. This sprint is SO close to being done! SO  ...
floating_combat_text

Floating Combat Text Works! - April 24, 2016

After a long session of re-writing old code, and then adding the floating combat system on top, we now have damage numbers! Check out the image included, enjoy!...
resource_lerping_and_text

Resource Bubbles Update! - April 19, 2016

As part of the combat & damage sprint, I’ve been working on updating the resource bubbles. There’s no some regen (1 per second), and the animation has been smoothed. In addition, there’s now text which updates to show how much of a resource you have left....
stealth_2

Abilities Progress! Stealth Sneak-Peak - April 8, 2016

So, I’ve finally got most of the ability system working. You can drag abilities to the action bar, and they have cooldowns. Here’s a quick demo of stealth working. Obviously the name plate and health bar still have to be hidden. When stealthed, you see yourself somewhat transparent, however other players don’t see you at […]...
throwing_spears

Thrown Weapons Work! - April 1, 2016

Thankfully I was able to re-use a lot of code from the ranged weapons section. Throwing weapons work, yay!...
bow_shots

Ranged Weapons Working! - April 1, 2016

I had a bit of  struggle getting this to work. There are some weird things Unity does with networking and rotations. Anyway, working on thrown weapons next! 😀 Also, I’ve included a funny little bug during my development, enjoy!...