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Resolution Update Preview

I’ve been working hard on the resolution update, without posting a lot of updates recently. However, now that the sprite artists have finished a majority of the work, I’m proud to share a teaser screenshot :) Enjoy!

By |May 26th, 2016|News|0 Comments

Outfit Re-work is done!

The entire outfit system has been re-written, and the new models are ready for use! The only ones playable right now are the human, and orc, both male, but many more to come!

(P.S. The color palette looks glitchy, but its just the GIF compression)

By |May 10th, 2016|News|0 Comments

Resolution Update Progress!

I’ve been lucky to have enough time to keep working on the resolution update. The sprint is going by way faster than I thought, and I’m already about half way done! Check out the new character outfits in the character creation menu! (P.S. new races teaser!)

By |May 4th, 2016|News|0 Comments

Sprint #9 – Resolution Update

This sprint will include all of the various things involved with removing the old Tibia sprites, and moving the resolution of the game up from 32px to 64 pixels. Anything at size 64px will go to 128px.

Scope of work document: here

Start: 4/27/2016
Finish: ?
Total: ? days

Task (14)
Completion Date (12)

Removal of sprite editor
 4/29/2016

 Remove XML maps
 5/5/2016

 Update editor render […]

By |April 27th, 2016|Sprint|0 Comments

Scope of Work – Resolution Update

Introduction
I have to admit, as tired as I am, this has to be one of the most exciting sprints I’ve done (and that’s saying something considering the last two were pretty fun). This sprint is about the resolution update. What does this mean? Well, in an effort to get away from Tibia copyrighted sprites, we’ve […]

By |April 27th, 2016|Blog|0 Comments

Shield Collisions Work

Got shield collisions to work! If you check the gif, you can see that a few of the spears were blocked (poof). The shield I used for testing had a 25% block chance, and I think I threw about 10 spears.

By |April 26th, 2016|News|0 Comments

Projectile Collisions Work!

Lucky for me, it wasn’t more than a couple hours of work to get projectile collisions working. See both included gifs, for the wand and thrown weapon collisions. This sprint is SO close to being done! SO

 

By |April 25th, 2016|News|0 Comments

Floating Combat Text Works!

After a long session of re-writing old code, and then adding the floating combat system on top, we now have damage numbers! Check out the image included, enjoy!

By |April 24th, 2016|News|0 Comments

Resource Bubbles Update!

As part of the combat & damage sprint, I’ve been working on updating the resource bubbles. There’s no some regen (1 per second), and the animation has been smoothed. In addition, there’s now text which updates to show how much of a resource you have left.

By |April 19th, 2016|News|0 Comments

Scope of Work – Combat & Damage

So, the last sprint lasted an entire month, and had way more content than any of the other previous sprints. I’m going to approach this sprint a little more carefully, and try to figure out exactly what needs to be done, and try to limit the scope, and possibly separate it into another sprint if […]

By |April 18th, 2016|Blog|0 Comments
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