Sprint

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Sprint #9 – Resolution Update

This sprint will include all of the various things involved with removing the old Tibia sprites, and moving the resolution of the game up from 32px to 64 pixels. Anything at size 64px will go to 128px.

Scope of work document: here

Start: 4/27/2016
Finish: ?
Total: ? days

Task (14)
Completion Date (12)

Removal of sprite editor
 4/29/2016

 Remove XML maps
 5/5/2016

 Update editor render […]

By |April 27th, 2016|Sprint|0 Comments

Sprint #8 – Combat & Damage

This sprint will include all of the various code components related to combat and damage. For a full list of details, please see the scope of work document, or the list below.

Scope of work document: here

Start: 4/17/2016
Finish: 4/26/2016
Total: 9 days

Task (12)
Completion Date (12)

 Collision detection for projectiles.
 4/25/2016

 Collision detection for melee attacks.
 4/21/2016

 Weapon damage numbers.
 4/18/2016

 Shield/projectile collision.
 4/26/2016

 Re-write text system […]

By |April 18th, 2016|Sprint|0 Comments

Sprint #7 – Basic Abilities

This sprint will include all of the various scripts and components that allow for the basic abilities to be used with the various weapon types. This sprint includes other things like stackable items, and the action bar as well.

Scope of work document: here

Start: 3/17/2016
Finish: 4/17/2016
Total: 30 days

Task (17)
Completion Date (17)

Weapon Sub-class
 3/17/2016

 Update equipment class to include […]

By |March 15th, 2016|Sprint|0 Comments

Sprint #6 – Items & Inventory

This sprint will include most of the basic functionality for items and inventory. This means picking up items off the floor, throwing items around, equipping and unequipping items, and a few other things as well.

Scope of work document: here

Start: 2/22/2016
Finish: 3/15/2016
Total: 22 days

Task (13)
Completion Date (13)

Sprite import using sprite editor
 2/23/2016

Update map editor to create items […]

By |February 20th, 2016|Sprint|0 Comments

Sprint #5 – Player UI

The goal of this sprint is to update the player UI. This sprint utilizes the Burnblade UI assets to update the in-game UI. It also covers some re-writing of the previous section. This sprint covers things like health globes, action bars, and settings menus.

Scope of work document: here

Start: 2/12/2016
Finish: 2/20/2016
Total: 8 days

Task (14)
Completion Date (14)

Interface […]

By |February 12th, 2016|Sprint|0 Comments

Sprint #4 – Client UI

The goal of this sprint is to update the client UI, also known as the login UI. This sprint does not include any changes to the in-game UI. That will be another separate sprint. The new UI assets are those of the Burnblade UI on the asset store.

Scope of work document: here

Start: 1/30/2016
Finish: 2/10/2016
Total: 12 […]

By |January 30th, 2016|Sprint|0 Comments

Sprint #3 – Health, Mana, and Stamina

The goal of this sprint is to add the health and mana resources to the players. This will enable players to use abilities via mana (at a later point), and allow players to gain and lose health (at a later point).

Scope of work document: here

Start: 1/27/2016
Finish: 1/29/2016
Total: 3 days

Task (10)
Completion Date (10)

 Class starting resources table
 1/27/2016

 Add […]

By |January 27th, 2016|Sprint|0 Comments

Sprint #2 – Sprite Editor

The goal of the sprite editor is to facilitate the rapid importing of thousands of currently unusable sprites. This includes importing the texture from unused sprite sheets, as well as adding the correct unity meta-data to tag sprites correctly.

Scope of work document can be found here.

Start Date: 1/8/2016
Finish Date: 1/27/2016
Total: 19 days

Task (14)
Date Completed (14)

 Source […]

By |January 8th, 2016|Sprint|0 Comments

Sprint #1 – Map Editor Rewrite

The goals of the map editor rewrite were divided into three sections. Firstly, the architecture needed restructuring to make it easier to change over time. Secondly, the performance issues needed to eliminated so that it would run on lower-end computers as well. Lastly some additional ideas that would increase productivity and performance were added.

Task
Date Completed

Remove […]

By |December 16th, 2015|Sprint|0 Comments
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