2704, 2016

Sprint #9 – Resolution Update

April 27th, 2016|0 Comments

This sprint will include all of the various things involved with removing the old Tibia sprites, and moving the resolution of the game up from 32px to 64 pixels. Anything at size 64px will go […]

1804, 2016

Sprint #8 – Combat & Damage

April 18th, 2016|0 Comments

This sprint will include all of the various code components related to combat and damage. For a full list of details, please see the scope of work document, or the list below.

Scope of work document: […]

1503, 2016

Sprint #7 – Basic Abilities

March 15th, 2016|0 Comments

This sprint will include all of the various scripts and components that allow for the basic abilities to be used with the various weapon types. This sprint includes other things like stackable items, and the […]

2002, 2016

Sprint #6 – Items & Inventory

February 20th, 2016|0 Comments

This sprint will include most of the basic functionality for items and inventory. This means picking up items off the floor, throwing items around, equipping and unequipping items, and a few other things as well.

Scope […]

1202, 2016

Sprint #5 – Player UI

February 12th, 2016|0 Comments

The goal of this sprint is to update the player UI. This sprint utilizes the Burnblade UI assets to update the in-game UI. It also covers some re-writing of the previous section. This sprint covers […]

3001, 2016

Sprint #4 – Client UI

January 30th, 2016|0 Comments

The goal of this sprint is to update the client UI, also known as the login UI. This sprint does not include any changes to the in-game UI. That will be another separate sprint. The […]

2701, 2016

Sprint #3 – Health, Mana, and Stamina

January 27th, 2016|0 Comments

The goal of this sprint is to add the health and mana resources to the players. This will enable players to use abilities via mana (at a later point), and allow players to gain and […]

801, 2016

Sprint #2 – Sprite Editor

January 8th, 2016|0 Comments

The goal of the sprite editor is to facilitate the rapid importing of thousands of currently unusable sprites. This includes importing the texture from unused sprite sheets, as well as adding the correct unity meta-data […]

1612, 2015

Sprint #1 – Map Editor Rewrite

December 16th, 2015|0 Comments

The goals of the map editor rewrite were divided into three sections. Firstly, the architecture needed restructuring to make it easier to change over time. Secondly, the performance issues needed to eliminated so that it […]

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